 
        
    
    
- 5thSRD.com »
- Monsters »
- Gamemaster Rules »
- Zombie
- 
    
        Welcome to the 5e System Reference Document (SRD5e)
        
        
- Actions
Zombie
Medium undead, neutral evil
Armor Class 8  
Hit Points 22 (3d8 + 9)  
Speed 20 ft. 
| STR | DEX | CON | INT | WIS | CHA | 
|---|---|---|---|---|---|
| 13 (+1) | 6 (−2) | 16 (+3) | 3 (−4) | 6 (−2) | 5 (−3) | 
Saving Throws Wis +0  
Damage Immunities poison  
Condition Immunities poisoned  
Senses darkvision 60 ft., passive Perception 8  
Languages understands the languages it knew in life but can't speak  
Challenge 1/4 (50 XP) 
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.